O TRUQUE INTELIGENTE DE HELLDIVERS 2 GAMEPLAY QUE NINGUéM é DISCUTINDO

O truque inteligente de Helldivers 2 Gameplay que ninguém é Discutindo

O truque inteligente de Helldivers 2 Gameplay que ninguém é Discutindo

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s what I call democracy!” with every airburst strike they call in. I do wonder sometimes how many are in on the joke, and how many think they actually are the good guys. But who cares when you’re covered in insect guts, the smell of cordite lingering in the air?

What’s unique about the story of Helldivers 2 is that it’s driven by the player community. Planning for that is a huge challenge – we have what we think will happen, but we ultimately can’t control what the players do. Which as a player I find cool, but as a writer I find really scary.

You'll earn these by completing missions. Each time you start one, you can see the number of medals you'll receive upon completion.

There’s really not much to explain upfront. It’s the future, and Earth – now known as Super Earth – considers itself under threat from alien monsters on distant planets – planets that just happen to be rich in mineral deposits. You start out with a basic spaceship and a rudimentary warrior, then you select a world to visit and a mission to undertake, then touchdown on the surface to begin educating the locals in the joys of militarised democracy.

Its transition from a isometric co-op shooter to a third person co-op shooter makes a gigantic difference in gameplay even if the goal of spreading freedom and democracy is the same. Helldivers 2 Story

The game is no stranger to having a buggy release day. There have been multiple reports of crashes when accessing the Armory in the game and I’ve experienced these quite a bit myself.

Since Helldivers 2 lets you play with up to four players, many are curious if the game scales combat difficulty up or down depending on how many you have in your squad.

Most live service games have a paid Battle Pass for players to progress through by leveling up or spending a currency, with each tier of the pass giving you a reward when reached. Helldivers 2 has a paid Battle Pass, too, though it works differently than most.

Em linha games like this one often launch alongside a roadmap that informs players when the developers plan to add specific types of new content in future updates. There's not an official publicly released roadmap for Helldivers 2 yet

Helldivers 2 studio seeking more developers so it can "accelerate and beef up" content plans More Face-offs

While Helldivers 2 strongly encourages playing with friends and even comes with a built-in code-based friends list, it also has a quickplay matchmaking option that helps random players quickly squad up.

Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some light leak in places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed like an obvious choice, but it didn't seem well-suited for this kind of big multiplayer game with open-world environments.

As a multiplayer experience, I think Helldivers 2 hits all the right notes. The gameplay basics are fun and the open-ended environments give you a fair amount of flexibility in how to tackle each objective. It seems like quite a tactical game too, though the need for advanced strategies wasn't too pressing at the lower difficulties I had the time to unlock. It doesn't seem terrifically complicated, nor does it come packaged with the kind of comprehensive content package that modern players often expect, but I think those omissions are more than forgivable at its asking price. The special abilities the game provides, combined with friendly fire (which is enabled at all times) is a recipe for a lot of squad-based fun with friends. There are echoes of other PvE shooters here - namely of the extraction shooter variety, though Mass Effect 3's multiplayer also came to mind - but this game seems more oriented around having fun than creating a tightly crafted competitive experience.

The quality level is high, presenting without obvious aliasing, even on the PS5 in its performance mode. The clouds are also volumetric in nature, at least at lower levels of the atmosphere, and resolve without distracting artifacting. Low-lying fog also appears to be part of the equation, with ground-level fog often giving planets a certain ethereal quality. Environmental density is impressive. There's a lot of scattered rocks, shrubs, and tufts of grass throughout the various planets. Given the size and scope of the game I have to imagine that procedural systems have been used extensively here, but the final Helldivers 2 Gameplay results look quite conterraneo. Foliage in particular can be generously placed, with some especially verdant garden worlds. I did note animation issues with the foliage on at least one planet but on a more macro level, lighting and assets come together to make each world feel distinct, giving each environment some nice vistas.

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